MV Trying to get DebugSpeedUp and Yanfly's Visual HP bars to work together.
BMM Archive · July 15, 2026
Original Source
- Original title: MV Trying to get DebugSpeedUp and Yanfly's Visual HP bars to work together.
- Original author: Apple_Tart
- Original date: May 27, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/trying-to-get-debugspeedup-and-yanflys-visual-hp-bars-to-work-together.147982/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I'm trying to get these two plugins to work together, but having no luck. One is Visual HP Gauges by Yanfly. It makes it so enemies have HP gauges over them in battle. The other is SRdude's Debug speed up, which lets you change the speed of the game with key presses and is really useful for playtesting or if players want to speed through some content like cutscenes for whatever reason. The issue is that if I make Speedup go anything other than 1x speed, then combat won't work....
Archived First Post
The issue is that if I make Speedup go anything other than 1x speed, then combat won't work. It always crashes before going to the combat screen.
Is there an easy way to fix this or a simple work around? my enemies are visible on the world map and combat starts once you touch them. I was hoping that maybe I could turn off Speedup or set it to 1x with a script command or plugin command before I started battle processing, but I'm not sure how or if that's even possible. Obviously, just making the two plugins compatible would be best though.
Here are links to the two scripts:
http://www.yanfly.moe/wiki/Visual_HP_Gauges_(YEP)
https://dl.dropboxusercontent.com/s/khtxgli4qf0oqov/SRD_Debug_SpeedUp.js?dl=0
Any help would be greatly appreciated!
Thanks!
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