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Original Source
- Original title: MV Issue with QPlus plugin
- Original author: ZankokuNoYami
- Original date: April 3, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/issue-with-qplus-plugin.146386/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Cannot seem for the life of me figure out why I keep getting this error with QPlus' plugin. Here is the plugin: Here is the error: {
Archived First Post
Cannot seem for the life of me figure out why I keep getting this error with QPlus' plugin.
Here is the plugin:
Here is the error:
Protected download
It seems to happen completely randomly. I havent figured out if its timer based or what.
TypeError: windows.isOpen is not a function
at Scene_Map.updateMouseInsideWindow (QPlus.js:892)
at Scene_Map.update (QPlus.js:884)
at Function.SceneManager.updateScene (rpg_managers.js:2024)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)
QPlus script:
Tried doing a search and only found the same issue related to RMMZ. Tried that fix and same error.
EDIT: So it seems to happen once I move the mouse. Still not sure WHY.
Here is the plugin:
Here is the error:
Protected download
It seems to happen completely randomly. I havent figured out if its timer based or what.
TypeError: windows.isOpen is not a function
at Scene_Map.updateMouseInsideWindow (QPlus.js:892)
at Scene_Map.update (QPlus.js:884)
at Function.SceneManager.updateScene (rpg_managers.js:2024)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)
QPlus script:
//-----------------------------------------------------------------------------
// Scene_Map
var Alias_Scene_Map_update = Scene_Map.prototype.update;
Scene_Map.prototype.update = function() {
if (TouchInput.isMoved()) this.updateMouseInsideWindow();
Alias_Scene_Map_update.call(this);
};
Scene_Map.prototype.updateMouseInsideWindow = function() {
var inside = false;
var windows = this._windowLayer.children;
for (var i = 0; i < windows.length; i++) {
if (windows.visible && windows.isOpen() && windows.isMouseInside()) {
inside = true;
break;
}
}
TouchInput.insideWindow = inside;
};
Tried doing a search and only found the same issue related to RMMZ. Tried that fix and same error.
EDIT: So it seems to happen once I move the mouse. Still not sure WHY.
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