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MV Yanfly's Actor Party Switch & Mr. Trivel's Actor Portraits in Battle Compatibility Issue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Yanfly's Actor Party Switch & Mr. Trivel's Actor Portraits in Battle Compatibility Issue
  • Original author: WalrusPatty
  • Original date: January 31, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/yanflys-actor-party-switch-mr-trivels-actor-portraits-in-battle-compatibility-issue.144509/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey all, I'm doing an SMT-like game that has a lot of actors that the player can utilize. As such, I wanted to make use of Yanfly's Actor Party Switch so the player could switch the actors they've built mid-battle to fit different situations. I also wanted to make use of Mr. Trivel's Battle Portraits so I could show off the full body artwork of the actors and make the battle screen look a little more interesting. This plugin works by calling a picture associated with the actors number from...

Archived First Post

Hey all, I'm doing an SMT-like game that has a lot of actors that the player can utilize. As such, I wanted to make use of Yanfly's Actor Party Switch so the player could switch the actors they've built mid-battle to fit different situations. I also wanted to make use of Mr. Trivel's Battle Portraits so I could show off the full body artwork of the actors and make the battle screen look a little more interesting. This plugin works by calling a picture associated with the actors number from the system folder and then this picture is displayed in battle with the health bar and such overlaid on top of the picture at the bottom. The problem here is that when you switch an actor out during battle the actor does indeed change, but the portrait of the previous actor still remains. Simply put, I really want to get these two plugins to work properly with one another and I'm wondering if there is a way for the battle portraits to change to their respective actor when they're switched in. I attached the plugins and their required plugins below as well as a test project that contain them.

Plugins
Actor Party Switch: http://www.yanfly.moe/wiki/Actor_Party_Switch_(YEP)
Actor Portraits in Battle: https://github.com/Trivel/RMMV/blob/master/MrTS_Battler_BattleUI.js
Party System: http://www.yanfly.moe/wiki/Party_System_(YEP)
Core Engine: http://www.yanfly.moe/wiki/Core_Engine_(YEP)
Battle Engine Core: http://www.yanfly.moe/wiki/Battle_Engine_Core_(YEP)
Test Project:

Downloads / Referenced Files

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