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Original Source
- Original title: MZ Why does my MP recover while I'm walking?
- Original author: Madam_Detective
- Original date: December 25, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/why-does-my-mp-recover-while-im-walking.143289/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello, I am currently using two scripts to recover my characters' MP after a battle is over. One is: https://github.com/Aesica/RMMZ/blob/master/AES_MZ_CustomMP.js from @Aesica And the other one is: https://github.com/Trivel/RMMV/blob/master/MrTS_RestoreHpMpTp.js
Archived First Post
Hello,
I am currently using two scripts to recover my characters' MP after a battle is over.
One is: https://github.com/Aesica/RMMZ/blob/master/AES_MZ_CustomMP.js from @Aesica
And the other one is: https://github.com/Trivel/RMMV/blob/master/MrTS_RestoreHpMpTp.js
What I have in the notetag:
<Passive State: 31> This is for VS Skills States.
<After Battle Recover MP: -actor.mp> This is for AES. It sets the MP to 0.
<RestoreAfterBattleMPPercent: 0.80> This is for Trivel. It recovers 80% of max MP.
Here's how the state looks like:
The goal is to make sure that the characters start every battle with 80% of their full MP. For example: A has 10 MP maximum. He'll enter a battle with 8 MP.
For some reason, if I walk for approximately 10 steps or so, all the characters' MP will slowly recover. I check this by opening the menu every few seconds as I walk around. If I just leave the characters still, their MP won't recover. And no, opening the menu repeatedly doesn't recover their MP, either. I have no traits on any of the characters that can recover their MP, especially just by walking. Is this some kind of bug?
Thanks in advance for any help!
I am currently using two scripts to recover my characters' MP after a battle is over.
One is: https://github.com/Aesica/RMMZ/blob/master/AES_MZ_CustomMP.js from @Aesica
And the other one is: https://github.com/Trivel/RMMV/blob/master/MrTS_RestoreHpMpTp.js
What I have in the notetag:
<Passive State: 31> This is for VS Skills States.
<After Battle Recover MP: -actor.mp> This is for AES. It sets the MP to 0.
<RestoreAfterBattleMPPercent: 0.80> This is for Trivel. It recovers 80% of max MP.
Here's how the state looks like:
The goal is to make sure that the characters start every battle with 80% of their full MP. For example: A has 10 MP maximum. He'll enter a battle with 8 MP.
For some reason, if I walk for approximately 10 steps or so, all the characters' MP will slowly recover. I check this by opening the menu every few seconds as I walk around. If I just leave the characters still, their MP won't recover. And no, opening the menu repeatedly doesn't recover their MP, either. I have no traits on any of the characters that can recover their MP, especially just by walking. Is this some kind of bug?
Thanks in advance for any help!
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