Original Source
- Original title: MV Olivia's Cutscene Skip + Gimmer_ Spotting Players
- Original author: spiritseekerpsp
- Original date: December 22, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/olivias-cutscene-skip-gimmer_-spotting-players.143223/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Having an odd issue and I'm not sure what's exactly the cause; this persists with a new project with just these plugins. I'm using Olivia's Cutscene Skip Link to Plugin with Gimmer_ Spotting Players Link to Plugin and the required GimmerCore Link to Plugin. To reproduce the issue: I use a common event that plays a noise and then teleports the player back to the previous map. The player enters the map with the spotting event, walks into the event's LoS, and then is teleported back to the previous map....
Archived First Post
I'm using Olivia's Cutscene Skip Link to Plugin with Gimmer_ Spotting Players Link to Plugin and the required GimmerCore Link to Plugin.
To reproduce the issue: I use a common event that plays a noise and then teleports the player back to the previous map. The player enters the map with the spotting event, walks into the event's LoS, and then is teleported back to the previous map. After the teleport is resolved, the player cannot move. The game is not frozen, as the menu is still accessible and can be navigated freely. The player is not on impassable terrain, the CTRL key does not allow the player to move. This only occurs as long as Olivia's Cutscene Skip is enabled. Once that plugin is disabled, the issue does not occur.
I'm not sure why that plugin is even causing an issue. I set a breakpoint in the debugger and it never even gets called. This occurs in an empty project with just the plugins, and it happens regardless of load order.
Olivia's plugin is obfuscated so I can't really delve into it to see what the incompatibility might be.
Any advice?
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