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MV add variable after using item?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV add variable after using item?
  • Original author: tyranzero
  • Original date: January 3, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/add-variable-after-using-item.143561/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

this is connected to this plugin, but others else. I make all recipes locked till have the book to unlock a few of the recipes. the problem is the unlock can only fill 1 recipe. can't recipe 1, 3, 5. or from 1 - 5.

Archived First Post

this is connected to this plugin, but others else.

I make all recipes locked till have the book to unlock a few of the recipes.

<learn recipe #>
the problem is
the unlock can only fill 1 recipe. can't recipe 1, 3, 5. or from 1 - 5.

there's a plugin command to unlock many by using 'crafting learn recipeID'

I can add the common event to the item, but I don't want to spam/create many common events for each book recipe.
Protected download

I merge them into one common event, and variable to pick which to unlock after using them. but as the title speaks, how to add a variable after using the item?

a script after using an item? or a plugin to add a variable after using an item?

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#039#rpg-maker-archive#js-support

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