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KMS_AltGauge on custom menus (e.g. GALV_BustMenu and YEP_StatusMenuCore)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KMS_AltGauge on custom menus (e.g. GALV_BustMenu and YEP_StatusMenuCore)
  • Original author: JojoLaVache
  • Original date: April 20, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/kms_altgauge-on-custom-menus-e-g-galv_bustmenu-and-yep_statusmenucore.120441/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

The title says all, I guess. I'm using KMS_AltGauge on MV for better_looking gauges, but even though I know it only covers HP, MP, TP and EXP, it doesn't even cover every instance of them. Case in point, YEP_StatusMenuCore. I do expect the Parameters gauges to be left as such, but not the EXP gauge from the General command, as you can see in that picture: { "lightbox_close": "Close",

Archived First Post

The title says all, I guess. I'm using KMS_AltGauge on MV for better_looking gauges, but even though I know it only covers HP, MP, TP and EXP, it doesn't even cover every instance of them.

Case in point, YEP_StatusMenuCore. I do expect the Parameters gauges to be left as such, but not the EXP gauge from the General command, as you can see in that picture:

Protected download
The same applies to GALV_BustMenu if you enabled the EXP bar (pictured here above the characters' heads):
Protected download
I guess I can add gauges by modifying the plugin itself, but I don't know how.

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1587389313396.png
1587389313396.png
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