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Gradual Blur Effect with MOG_PixiFilters plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Gradual Blur Effect with MOG_PixiFilters plugin
  • Original author: zimzim
  • Original date: February 2, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/gradual-blur-effect-with-mog_pixifilters-plugin.90788/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi. I'm trying to make a gradual blur effect using one of Moghunter's plugin: MOG_PixiFilters.js With this plugin, the blur filter happens instantly. What I want to do is make the blur effect gradually stronger over time. What I had in mind is to use linear interpolation or lerp, where the formula is newValue = value + (maxValue - value)*t, and 0 I opened the plugin's JS file, and tried to change line 327 into this: Code:

Archived First Post

Hi. I'm trying to make a gradual blur effect using one of Moghunter's plugin: MOG_PixiFilters.js

With this plugin, the blur filter happens instantly. What I want to do is make the blur effect gradually stronger over time. What I had in mind is to use linear interpolation or lerp, where the formula is newValue = value + (maxValue - value)*t, and 0<t<1.

I opened the plugin's JS file, and tried to change line 327 into this:

Code:
if (filter_id === 0) { // BLUR
    for (i = 0; i <= 800; i++) {
        var x = [0];
        x[i] = x[i-1] + 0.01 * (8-x[i-1]);
        return new PIXI.filters.BlurFilter(x[i]);
    }

What I'm trying to do here is I want the BlurFilter strength to go from 0 to 8 gradually, with t=0.01.

However, it doesn't work. I tried some other ways as well but to no avail. I admit that my JS is very very rusty, so I'd appreciate if any experts out there can lend some helping hand

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