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MV Damage Calculation with SRD Sequence Input plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Damage Calculation with SRD Sequence Input plugin
  • Original author: matgraz
  • Original date: November 18, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/damage-calculation-with-srd-sequence-input-plugin.142258/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

This is a plugin that allows you to make a timed input to increase the damage/defense while in a YEP's action sequence. You actually write it in the action sequence notetags. Pretty cool stuff. It used to have a instructional video but it was pulled off and now i can't figure out how to make the damage calculation work with it. It sets a time window with X number of frames that stores a value in a variable, that value is the number of frames it took until the input...

Archived First Post

This is a plugin that allows you to make a timed input to increase the damage/defense while in a YEP's action sequence. You actually write it in the action sequence notetags. Pretty cool stuff. It used to have a instructional video but it was pulled off and now i can't figure out how to make the damage calculation work with it.

It sets a time window with X number of frames that stores a value in a variable, that value is the number of frames it took until the input was pressed, if had the time window of 30 frames and you pressed at frame 23, then v=23.
What i want to do is to set the plugin to have a time window of 30 frames where you can press the 'confirm' button, if you do in within frames 10 and 20, your attack is multiplied by 1.5, if you hit between frames 1 and 9, or 21 and 30 you get multiplied by 1.25. But if the player doesn't hit the button it should just have no multiplyer (*1).

I also want to do that for the defense, where you can multiply the damage by 0.9 (first 10 frames) or 0.75 (remaining frames). I figure this would be an calculation that goes after every enemy's attack.

Here's the plugin page

Here the link for plugin view

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