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MV Add Actor Face Graphic in Message Display

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Add Actor Face Graphic in Message Display
  • Original author: xabileug
  • Original date: November 14, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/add-actor-face-graphic-in-message-display.142121/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I'm using this plugin FELevelUpMV I'm having a hard time figuring out how to place the actor face graphic... I'm looking at this part of the code JavaScript: var _Game_Actor_ChangeExp = Game_Actor.prototype.changeExp; Game_Actor.prototype.changeExp = function(exp, show) {

Archived First Post

I'm using this plugin FELevelUpMV I'm having a hard time figuring out how to place the actor face graphic... I'm looking at this part of the code

JavaScript:
var _Game_Actor_ChangeExp = Game_Actor.prototype.changeExp;
    Game_Actor.prototype.changeExp = function(exp, show) {
        if (pluginParams.DisplayLevelUp < 0) {
            var display = false;
        } else if (pluginParams.DisplayLevelUp === 0) {
            var display = true;
        } else {
            var display = $gameSwitches.value(pluginParams.DisplayLevelUp);
        }
        if (display && this._feParams != undefined) {
            var prevFeParams = this._feParams.clone();
            _Game_Actor_ChangeExp.apply(this, arguments);
            var nextFeParams = this._feParams.clone();
            if (show) {
                this.displayFeParamsUp(prevFeParams, nextFeParams);
                // <--- insert command to show actor face graphics here
            }
        }
        else {
            _Game_Actor_ChangeExp.apply(this, arguments);
        }
    };

then I want to show all 8 parameters at once and not if there was a change in the stat.

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#039#rpg-maker-archive#js-support

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