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MV HashakGik Bullet Hell - Boss HP Javascript

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV HashakGik Bullet Hell - Boss HP Javascript
  • Original author: Zookx1
  • Original date: October 1, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/hashakgik-bullet-hell-boss-hp-javascript.140928/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi. I'm thinking about putting some bullet hell sub-levels in one of my games and am trying to come to grips with HashakGik's plugin. GitHub - HashakGik/BulletHell-RMMV: Bullet Hell plugin for RPG Maker MV Bullet Hell plugin for RPG Maker MV. Contribute to HashakGik/BulletHell-RMMV development by creating an account on GitHub.

Archived First Post

Hi.

I'm thinking about putting some bullet hell sub-levels in one of my games and am trying to come to grips with HashakGik's plugin.


I am not accustomed to using javascript and am trying to figure out how to make bosses. There are instructions that explain how to make a boss that cycles through different patterns and uses different attacks in each pattern.


However, I can't quite work out how to make it so that the pattern changes depending on the boss's hit points. For example, supposing I was trying to implement to following transitions:

"hp": 3000,
started > pattern 1: when the boss reaches its starting position,
pattern 1 > pattern 1: after 5 seconds,
pattern 1 > pattern 2: when the boss's hit points are less than 2000 after 5 seconds with a 50% chance,
pattern 2 > pattern 1: after 5 seconds,
pattern 2 > pattern 3: when the boss's hit points are less than 1000 after 5 seconds with a 50% chance,
pattern 3 > pattern 1: after 5 seconds,
(any) > dying: the current hit points are 0 (I also want to destroy the enemy bullets),
dying > (destroyed): after 5 seconds.

Does anyone who has any experience with this plugin know how to code something like this?

Again, sorry if I posted this on the wrong forum.

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