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Original Source
- Original title: MV HashakGik Bullet Hell - Boss HP Javascript
- Original author: Zookx1
- Original date: October 1, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/hashakgik-bullet-hell-boss-hp-javascript.140928/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi. I'm thinking about putting some bullet hell sub-levels in one of my games and am trying to come to grips with HashakGik's plugin. GitHub - HashakGik/BulletHell-RMMV: Bullet Hell plugin for RPG Maker MV Bullet Hell plugin for RPG Maker MV. Contribute to HashakGik/BulletHell-RMMV development by creating an account on GitHub.
Archived First Post
Hi.
I'm thinking about putting some bullet hell sub-levels in one of my games and am trying to come to grips with HashakGik's plugin.
github.com
I am not accustomed to using javascript and am trying to figure out how to make bosses. There are instructions that explain how to make a boss that cycles through different patterns and uses different attacks in each pattern.
However, I can't quite work out how to make it so that the pattern changes depending on the boss's hit points. For example, supposing I was trying to implement to following transitions:
"hp": 3000,
started > pattern 1: when the boss reaches its starting position,
pattern 1 > pattern 1: after 5 seconds,
pattern 1 > pattern 2: when the boss's hit points are less than 2000 after 5 seconds with a 50% chance,
pattern 2 > pattern 1: after 5 seconds,
pattern 2 > pattern 3: when the boss's hit points are less than 1000 after 5 seconds with a 50% chance,
pattern 3 > pattern 1: after 5 seconds,
(any) > dying: the current hit points are 0 (I also want to destroy the enemy bullets),
dying > (destroyed): after 5 seconds.
Does anyone who has any experience with this plugin know how to code something like this?
Again, sorry if I posted this on the wrong forum.
I'm thinking about putting some bullet hell sub-levels in one of my games and am trying to come to grips with HashakGik's plugin.
GitHub - HashakGik/BulletHell-RMMV: Bullet Hell plugin for RPG Maker MV
Bullet Hell plugin for RPG Maker MV. Contribute to HashakGik/BulletHell-RMMV development by creating an account on GitHub.
I am not accustomed to using javascript and am trying to figure out how to make bosses. There are instructions that explain how to make a boss that cycles through different patterns and uses different attacks in each pattern.
However, I can't quite work out how to make it so that the pattern changes depending on the boss's hit points. For example, supposing I was trying to implement to following transitions:
"hp": 3000,
started > pattern 1: when the boss reaches its starting position,
pattern 1 > pattern 1: after 5 seconds,
pattern 1 > pattern 2: when the boss's hit points are less than 2000 after 5 seconds with a 50% chance,
pattern 2 > pattern 1: after 5 seconds,
pattern 2 > pattern 3: when the boss's hit points are less than 1000 after 5 seconds with a 50% chance,
pattern 3 > pattern 1: after 5 seconds,
(any) > dying: the current hit points are 0 (I also want to destroy the enemy bullets),
dying > (destroyed): after 5 seconds.
Does anyone who has any experience with this plugin know how to code something like this?
Again, sorry if I posted this on the wrong forum.
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