Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Jump to Label
- Original author: Shaz
- Original date: January 14, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/jump-to-label.89885/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Jump to Label 2018.01.14 by Shaz Introduction
Archived First Post
Jump to Label
2018.01.14
by Shaz
Introduction
This plugin provides a more flexible Jump to Label command, where the label can be the result of a formula.
How to use
Add plugin to your js/plugins folder - name must be Shaz_JumpToLabel.js.
Add to plugin manager and set parameter for case sensitivity.
Enter JumpToLabel as a plugin command, followed by the label, which can be the result of a formula.
I suggest adding some sort of catch-all after the plugin command, just in case the label couldn't be found - another JumpT o Label (actual event command) to go back to a previous point, or an Exit Event Processing command.
Example
JumpToLabel $this._mapId - searches for a label with the current map number
JumpToLabel $gameParty.leader().name() - searches for a label with actor names
JumpToLabel $gameVariables.value(3) + $gameVariables.value(4) - searches for a label with the sum of whatever is in variables 3 and 4
Plugin
Download from pastebin
make sure to save it as Shaz_JumpToLabel.js
Credit
- Shaz
Terms
- free for use in commercial games
- do not post elsewhere - link back to this page
Notes
2018.01.14
by Shaz
Introduction
This plugin provides a more flexible Jump to Label command, where the label can be the result of a formula.
How to use
Add plugin to your js/plugins folder - name must be Shaz_JumpToLabel.js.
Add to plugin manager and set parameter for case sensitivity.
Enter JumpToLabel as a plugin command, followed by the label, which can be the result of a formula.
I suggest adding some sort of catch-all after the plugin command, just in case the label couldn't be found - another JumpT o Label (actual event command) to go back to a previous point, or an Exit Event Processing command.
Example
JumpToLabel $this._mapId - searches for a label with the current map number
JumpToLabel $gameParty.leader().name() - searches for a label with actor names
JumpToLabel $gameVariables.value(3) + $gameVariables.value(4) - searches for a label with the sum of whatever is in variables 3 and 4
Plugin
Download from pastebin
make sure to save it as Shaz_JumpToLabel.js
Credit
- Shaz
Terms
- free for use in commercial games
- do not post elsewhere - link back to this page
Notes
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit - Shaz Terms - free for use in commercial games
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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