public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MV Conditional branch for facing diagonal with QMovement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Conditional branch for facing diagonal with QMovement
  • Original author: rhapsodymipo
  • Original date: September 10, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/conditional-branch-for-facing-diagonal-with-qmovement.140325/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, i'm trying to trigger animations based on the direction the player or actors are facing, but the only way to do it with diagonal is through script call. With Galv's diagonal movement i used "$gamePlayer._diagDir". how would i do it with QMovement? QMV-Master-Demo/js/plugins/QMovement.js at master · quxios/QMV-Master-Demo Master demo of QPlugins for RPG Maker MV. Contribute to quxios/QMV-Master-Demo development by creating an account on GitHub. github.com

Archived First Post

So, i'm trying to trigger animations based on the direction the player or actors are facing, but the only way to do it with diagonal is through script call. With Galv's diagonal movement i used "$gamePlayer._diagDir". how would i do it with QMovement?

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar