MV Conditional branch for facing diagonal with QMovement
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Simple enough for a child, powerful enough for a developer
So, i'm trying to trigger animations based on the direction the player or actors are facing, but the only way to do it with diagonal is through script call. With Galv's diagonal movement i used "$gamePlayer._diagDir". how would i do it with QMovement? QMV-Master-Demo/js/plugins/QMovement.js at master · quxios/QMV-Master-Demo Master demo of QPlugins for RPG Maker MV. Contribute to quxios/QMV-Master-Demo development by creating an account on GitHub. github.com
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