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MVTranslation launch plugins (7/15 done)

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Translation launch plugins (7/15 done)
  • Original author: slimmmeiske2
  • Original date: September 16, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/translation-launch-plugins-7-15-done.127467/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Update: All plugins have been translated in the new MZ update. Please check it out. --- Disclaimer: All plugins in this thread are included in the BasicResources DLC of MZ, but were unfortunately not translated to English. Until now Please follow the Terms of Use included for each plugin. Thank you. Plugin translations are new territory for me, so please let me know if there’s a translation error or if I used wrong terminology.

Archived First Post

Update: All plugins have been translated in the new MZ update. Please check it out.

---
Disclaimer:
All plugins in this thread are included in the BasicResources DLC of MZ, but were unfortunately not translated to English. Until now Please follow the Terms of Use included for each plugin. Thank you.

Plugin translations are new territory for me, so please let me know if there’s a translation error or if I used wrong terminology.
Please ask if something's unclear and I'll try my best to explain it.

EventMovableLimitations.js by Triacontane
Introduction:
This plugin limits the range of movable events.

Screenshot:
TUPnIfe.png

Using <Movable:2, 2, 1, 1> forces Hot Vampire Dude to move only on the moss.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase.js
  4. In the notebox of the event you want to limit, add following notetag:
<Movable:u, d, l, r>
  • u : Number of tiles that can move up
  • d : Number of tiles that can move down
  • l : Number of tiles that can move left
  • r : Number of tiles that can move right
5. Change the u,d, l,r to your numeric value of choice. If you use a negative value, the event will be able to move unlimited in that direction.

Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.


EventRespawn.js by Triacontane
Introduction:
With this plugin you can copy an event and have them respawn on the map.
You can specify the location or have it set randomly.

Features:
  • Respawn an event on a specified location
  • Respawn an event on a random location (there are certain parameters you can edit, so it’s less random)
  • Respawn template events in combination with the TemplateEvents plugin.
Screenshot:
rN0Er4V.png

The world needs more Hot Vampire Dude, so I cloned him a few times.


How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
  4. This plugin uses Plugin commands: "Spawn Event" (respawn in a specified location) and "Random Respawning" (respawn in random location).
  5. Configure the arguments of the picked Plugin Command to your liking.
Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.


LevelupState.js by Yuwaka
Introduction:
This plugin gives the character a state overlay when they level up. (Side view battle system only)

Screenshot:
xmkUgOh.png

Hot Vampire Dude loves leveling up.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. Configure the parameter.
  4. Create a state and:
    - Set Priority to 99
    - Set [SV] Overlay to your prefered state.
    - Check "Remove at the end of battle" in "Removal Conditions".
Demo: None.

Please download the plugin here.

Terms of Use:

You are free to do with this as you please, as long as it follows RPG Maker's EULA.


MessageWindowPopUp.js by Triacontane
Introduction:
This plugin allows you to use Pop up windows above the event, so you can use speech bubbles.

Screenshot:
1600976020175.png

Speech bubbles reign supreme in the castle.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.

NoGameover.js by Yuwaka
NoGameover2.js by Yuwaka

Introduction:
These plugins disable the game over screen, when losing in battle (NoGameover.js) and when losing on the map (NoGameover2.js). You can use a comment event and switch(es) to change what happens when you lose.

Screenshot:
zCGqzEU.png

Hot Vampire Dude is filled with determination.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. Make sure you set the switch ID and turn it ON when necessary.
Demo: None.

Please download the NoGameover.js plugin here.
Please download the NoGameover2.js plugin
here.

wasdKeyMZ.js by Shi.tsudo Kei ( 湿度ケイ )
Introduction:
With this plugin you can use the WASD keys to move.

Screenshot:
None.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
Demo: None.

Please download the plugin here.

Terms of Use:

You are free to do with this as you please, as long as it follows RPG Maker's EULA.
(Terms weren't mentioned in the plugin file, but I found this page with their terms.)

Features Mentioned

  • Respawn an event on a specified location
  • Respawn an event on a random location (there are certain parameters you can edit, so it’s less random)
  • Respawn template events in combination with the TemplateEvents plugin.
  • Screenshot:
  • The world needs more Hot Vampire Dude, so I cloned him a few times.
  • How to Use:
  • Install the plugin file in your project’s plugin folder.
  • Go to the Plugin Manager and add the plugin there.
  • You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
  • This plugin uses Plugin commands: "Spawn Event" (respawn in a specified location) and "Random Respawning" (respawn in random location).
  • Configure the arguments of the picked Plugin Command to your liking.
  • Demo: None.
  • Please download the plugin here.
  • Terms of Use:
  • This plugin is released under MIT license.
  • LevelupState.js by Yuwaka
  • Spoiler
  • Introduction:

Downloads / Referenced Files

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License / Terms Note

Disclaimer: All plugins in this thread are included in the BasicResources DLC of MZ, but were unfortunately not translated to English. Until now Please follow the Terms of Use included for each plugin. Thank you. Plugin translations are new territory for me, so please let me know if there’s a translation error or if I used wrong terminology. Please ask if something's unclear and I'll try my best to explain it. EventMovableLimitations.js by Triacontane

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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