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MV Problems with RS_WaveFilter by Biud436 (RMMV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Problems with RS_WaveFilter by Biud436 (RMMV)
  • Original author: BlueCloud
  • Original date: May 30, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/problems-with-rs_wavefilter-by-biud436-rmmv.136967/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi, I'm new to RPG Maker MV and have been testing the editor and everything seems to be working great but I have run into some issues when trying to test out a plugin. The plugin is RS_WaveFilter by Biud436 which seems to work great when I use the "TilemapWave Enable" plugin command but not when I try other things. You can find the plugin here: Wave Filter - RPG Maker MV IntroductionThis plugin allows you to apply the wave effect to the sprite or Shader Tilemap. (This works only...

Archived First Post

Hi, I'm new to RPG Maker MV and have been testing the editor and everything seems to be working great but I have run into some issues when trying to test out a plugin. The plugin is RS_WaveFilter by Biud436 which seems to work great when I use the "TilemapWave Enable" plugin command but not when I try other things.

You can find the plugin here:


When I try the Map Properties note command -

<BATTLEBACK_WAVE : 0.02 0.25>

It does not seem to apply the effect to the battle background, this seems like it's possibly broken as I copied the image on Biud436's website and nothing seems to happen in battle. I was expecting the background to have the effect applied, like when using it on a Tilemap, but nothing seems to happen in battle.

Also the only way I can see how to apply this effect to a NPC is using a comment with the code -

<WAVE true>
<WAVE_AMP 0.02>
<WAVE_SPEED 0.5>

Then it applies the effect to the character ok but I'm not sure how to then stop it. I think I might be trying to apply it the wrong way though as I am new to using plugins.

To test with a NPC I wanted to have a character with a simple yes/no message where I apply the effect with yes and remove it with no. How can I do that?

Many thanks

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