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end battle animtion + hide enemy when event start (problem)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: end battle animtion + hide enemy when event start (problem)
  • Original author: tyranzero
  • Original date: July 2, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/end-battle-animtion-hide-enemy-when-event-start-problem.138028/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I made a battle event where enemy 2 will appear when enemy 1 died. I know there this 'must immortal state' to run event when target reaches 0 but the problem is the hide is a delay. {

Archived First Post

I made a battle event where enemy 2 will appear when enemy 1 died.
I know there this 'must immortal state' to run event when target reaches 0

but the problem is the hide is a delay.
Protected download

hide enemy 1 and then enemy 2 appear (set halfway).
but when in battle, enemy 1 didn't go invisible.
go invisible when the event ends, but I still have some... command to proceed. so 2 enemies on the screen.

and also when the event ends. if used skill that has more than 1 repeat, the remaining repeat will proceed after the event end.
take example skill have 5 repeats. the second repeats kill the enemy > event > event end, continue battle animation (strike 3-5).
can't end the animation first before running the event?

Help, any reason why?

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