Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV Zevia's 'SkipPartyMenu' Bug.
- Original author: Frigasaurus
- Original date: May 22, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/zevias-skippartymenu-bug.136736/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
(This is for RMMV version 1.6.2) Hello everyone, I am wondering if I can get some assistance with Zevia's 'SkipPartyMenu' plugin. I have replicated this bug on a blank project, with the above as my only plugin to help isolate the issue. I don't even have Community Basic or the MV Splash Screen enabled. What this plugin does:
Archived First Post
(This is for RMMV version 1.6.2)
Hello everyone,
I am wondering if I can get some assistance with Zevia's 'SkipPartyMenu' plugin. I have replicated this bug on a blank project, with the above as my only plugin to help isolate the issue. I don't even have Community Basic or the MV Splash Screen enabled.
What this plugin does:
This plugin skips the "Party Command" window at the start of a battle, and instead goes straight to the actor commands. This plugin has an added bonus of preventing the user from hitting 'ESC' during the first actors turn to bring the Party Command window back up.
The Bug:
In the event that Actor 1 is knocked out and following actors are still alive, hitting 'ESC' during Actor 2's turn goes back to Actor 1's turn, and since he's knocked out, the actor cannot perform any actions, putting the user in soft lock. Here is a screenshot if it helps:
Request:
I was hoping someone would be able to help locate where in the plugin this bug exists, and if possible, help patch it out. I don't mind trying it myself if I'm given some directions on what I could write and where It should be impossible to go back to Actor 1's turn if Actor 1 is knocked out. In this specific scenario, pressing 'ESC' during Actor 2's turn should do nothing at all.
Additional Information:
This bug only exists if Actor 1 is knocked out. If any other member is knocked out, the game processes member-skipping as normal.
Code: https://github.com/BatemanVO/Plugin-Requests/blob/master/js/plugins/SkipPartyMenu.js/
Hello everyone,
I am wondering if I can get some assistance with Zevia's 'SkipPartyMenu' plugin. I have replicated this bug on a blank project, with the above as my only plugin to help isolate the issue. I don't even have Community Basic or the MV Splash Screen enabled.
What this plugin does:
This plugin skips the "Party Command" window at the start of a battle, and instead goes straight to the actor commands. This plugin has an added bonus of preventing the user from hitting 'ESC' during the first actors turn to bring the Party Command window back up.
The Bug:
In the event that Actor 1 is knocked out and following actors are still alive, hitting 'ESC' during Actor 2's turn goes back to Actor 1's turn, and since he's knocked out, the actor cannot perform any actions, putting the user in soft lock. Here is a screenshot if it helps:
Request:
I was hoping someone would be able to help locate where in the plugin this bug exists, and if possible, help patch it out. I don't mind trying it myself if I'm given some directions on what I could write and where It should be impossible to go back to Actor 1's turn if Actor 1 is knocked out. In this specific scenario, pressing 'ESC' during Actor 2's turn should do nothing at all.
Additional Information:
This bug only exists if Actor 1 is knocked out. If any other member is knocked out, the game processes member-skipping as normal.
Code: https://github.com/BatemanVO/Plugin-Requests/blob/master/js/plugins/SkipPartyMenu.js/
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