Original Source
- Original title: MV Help with java script and YEP item upgrade slots!
- Original author: petpous
- Original date: April 27, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-java-script-and-yep-item-upgrade-slots.135943/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So I'm currently working on a game called Summer Solstice which firstly I would like to mention I need feedback on the demo which you can find here https://wildgypsy.itch.io/summer-solstice So I need help making very specific upgrade items! So what I need is for a common event to run (which btw is linked to a base troop that does the very specific boost) but only to run not as soon as the upgrade item is added (like it currently is because I'm using this script $gameTemp.reserveCommonEvent(ID) so the event runs...
Archived First Post
So I need help making very specific upgrade items! So what I need is for a common event to run (which btw is linked to a base troop that does the very specific boost) but only to run not as soon as the upgrade item is added (like it currently is because I'm using this script $gameTemp.reserveCommonEvent(ID) so the event runs on adding the upgrade) but to only run if the player has the armour or weapon with the upgrade equipped!
In short, what I'm asking is if there is a script or code or any way of telling whether a weapon or armour is equipped or unequipped! Thank you!
I have lots of other questions too but I'll see whether anyone knows the answer to this first!
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