script call for actor? not specific, but universal
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Simple enough for a child, powerful enough for a developer
so I add an item that can clear a state... I have searched the script call list yet can't found any about remove targets. (yes, there is a remove state, but for a specific actor) item will check. if the target has state, remove the state and break the loop. else continue repeat till X times or found one that can be cured. the thing I need help with is, how to make the... system lock the target? not $gameactor.actor(x) that for one target, but can be used for all...
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