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script call for actor? not specific, but universal

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: script call for actor? not specific, but universal
  • Original author: tyranzero
  • Original date: June 1, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/script-call-for-actor-not-specific-but-universal.137062/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

so I add an item that can clear a state... I have searched the script call list yet can't found any about remove targets. (yes, there is a remove state, but for a specific actor) item will check. if the target has state, remove the state and break the loop. else continue repeat till X times or found one that can be cured. the thing I need help with is, how to make the... system lock the target? not $gameactor.actor(x) that for one target, but can be used for all...

Archived First Post

so I add an item that can clear a state...
I have searched the script call list yet can't found any about remove targets. (yes, there is a remove state, but for a specific actor)

item will check. if the target has state, remove the state and break the loop. else continue repeat till X times or found one that can be cured.
the thing I need help with is, how to make the... system lock the target? not $gameactor.actor(x) that for one target, but can be used for all actors.

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