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Automatic moving platform

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Automatic moving platform
  • Original author: nebm
  • Original date: May 24, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/automatic-moving-platform.136789/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey every one last I was on this site I was in the process of making a platform that moves back and forth automatically across a deadly pit. Before taking a long break from rpg maker I believed I had completed this event only to return and realize their was a major flaw that I can't seem to correct without breaking what I already have. What Works: - When my player enters the map, my platform event moves in a pattern, stopping at the ground tile for 60 frames allowing...

Archived First Post

Hey every one last I was on this site I was in the process of making a platform that moves back and forth automatically across a deadly pit. Before taking a long break from rpg maker I believed I had completed this event only to return and realize their was a major flaw that I can't seem to correct without breaking what I already have.

What Works:
- When my player enters the map, my platform event moves in a pattern, stopping at the ground tile for 60 frames allowing the player enough time to step on/off event

- When player steps from ground tile onto pit tile player immediately gets transferred to start of the map

- when player steps onto platform event, the platform moves the player safely across the pit

Issue:
- When player steps off of platform event onto pit tile player can walk around the pit before getting transferred to the start of the map. this can break how the platforms function altogether.

My Events:

if I remove or lower the wait 15 frames the player can't step onto the platform at all
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I would event a radius around the platform in a parallel event so that the safeground switch could activate right before my player steps on the platform, except I can't run a parallel event and an auto movement route at the same time. And to achieve this in a separate event all together would require me to use dozens of more variables depending on how many platforms I'm using on a single map.
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Does Anyone have any suggestions to help correct this problem or even make my platform event more efficient.

Any and all help would be greatly appreciated,
Thank you. ^.^

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