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Troop events that happen after each character's action

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Troop events that happen after each character's action
  • Original author: Zakarijazh
  • Original date: May 8, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/troop-events-that-happen-after-each-characters-action.136317/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn.
Protected download
I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1.

I tried using the Span "Moment" but that results in it cycling through the event endlessly
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I'm using "Olivia's Battle System OTB" in conjunction with YEP_BattleEngineCore, which gives 'character turns' based on Agility but as you can see there's still a "full turn" so character's cannot act endlessly before enemies.

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Referenced Images / Attachments

Battle_Bonus_01.png
Battle_Bonus_01.png
Battle_Bonus_02.png
Battle_Bonus_02.png
Battle_Bonus_03.png
Battle_Bonus_03.png
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