Original Source
- Original title: OZZ's SMT Enemy Recruitment
- Original author: orochii
- Original date: January 1, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/ozzs-smt-enemy-recruitment.131678/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
OZZ's Shin Megami Tensei Enemy Recruitment v1 by me Introduction This plugin enables the use and recruitment of enemies in a similar way to the Shin Megami Tensei series. That is, recruiting enemies via negotiation skills, which lets you talk to the enemy and, in this case, decide the outcome of this negotiation based on the enemy personality.
Archived First Post
by me
Introduction
This plugin enables the use and recruitment of enemies in a similar way to the Shin Megami Tensei series. That is, recruiting enemies via negotiation skills, which lets you talk to the enemy and, in this case, decide the outcome of this negotiation based on the enemy personality.
Setting things up is kind of cumbersome, but I tried to do the best I could to provide both functionality and versatility to let you do as you want. You can even use just the negotiation aspects and do your own. Or use it to arbitrarily add any enemy to your party via events.
Please look into the plugin commands, and try them out, to understand the kind of effects they have. And then... enjoy!
Features
* Recruit enemies through negotiation skills.
* Arbitrarily add enemies as allies without having to set up actors.
*
Video
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How to Use
Add the file to your project's js/plugin folder. Then open up the plugin manager (F10) in the editor and set up the plugin.
Please see instructions inside the help section at the plugin, either when importing/configuring the plugin in the editor, or by opening the file in any text editor.
Demo
Download demo
Plugin Download
Download from Github
Addons
I decided to split the plugin into smaller parts, because I despise monolithic code that does everything and beyond. And you might be interested (YES YOU ARE) in maybe just one part of it, or maybe all. So yeah I did it in a sensible way. Have fun!
SMT Demon fusion
This plugin serves as an add-on for the SMT Demon plugin to fuse two or more demons in order to acquire a new one, in a similar way how the Demon Fusioning mechanic works in the Shin Megami Tensei series.
The rules are mostly based on Shin Megami Tensei 1 for Super Famicom, due to it being the one with which I was more familiarized. But at the same time I kind of simplified them, not even adding the element affinity, mitamas or anything too specific for 1-2 specific demons/races or entries in the series.
CAUTION: This plugin depends on the OZZ-SMTDemons plugin. Make sure to install the OZZ-SMTDemons plugin prior installing this plugin, and make sure it is enabled when using this plugin.
It is also adviced to order both plugins accordingly, so the OZZ-SMTDemons plugin is before/over this one in in your project's list of installed plugins.
Features:
* A special menu for fusing recruited enemies.
* Supports both double fusion, which fuses two enemies based on their race*. And multi-fusion**, this one based solely on specific recruited enemies.
*Demon races are one of the properties set up in the main OZZ-SMTDemons plugin.
**Labeled as triple fusion, but already supports any amount of materials.
This add-on is included and featured in the demo dowload above.
Video:
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Plugin Download:
Download from Github
License
Use under MIT License.
Special Thanks
This thread, it's underrated.
RMN frens, for ideas.
Features Mentioned
- Recruit enemies through negotiation skills.
- Arbitrarily add enemies as allies without having to set up actors.
- Have coffee while sleeping!
- Video
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
License Use under MIT License. Special Thanks This thread, it's underrated.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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