Does anybody know how to make an enemy with the notetag fight anything with the notetag without said enemy's event requiring to be hit first? In other words, instead of an enemy event accidentally attacking the friendly event, is there a way in which the friendly event will automatically attack the enemy, and vice versa? In case anybody answer me here is a download link of the plugin and demo project in case you need to download it. ...THANKS!! ~( ̄▽ ̄)~ I'm sure I'm not the only one with that question......
Does anybody know how to make an enemy with the notetag <team:1> fight anything with the notetag <team:2> without said enemy's event requiring to be hit first? In other words, instead of an enemy event accidentally attacking the friendly event, is there a way in which the friendly event will automatically attack the enemy, and vice versa?
In case anybody answer me here is a download link of the plugin and demo project in case you need to download it.
...THANKS!! ~( ̄▽ ̄)~
I'm sure I'm not the only one with that question... I tried to edit the plugin but I can't yet or never will _(⊙_⊙ )_
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link fixed: I uploaded a .zip file with demo updated. It is ready for testing with characters, enemies, skills etc.
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I don't know why the other link to github was an outdated version... anyway here is the original demo of qabs in github with QABS 1.7.0 if you prefer:
Demo for QABS plugin for RMMV. Contribute to quxios/QMV-ABS-Demo development by creating an account on GitHub.
github.com
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