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MV QABS: How to make an enemy with the notetag fight anything with the notetag without requiring to be hit first?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV QABS: How to make an enemy with the notetag fight anything with the notetag without requiring to be hit first?
  • Original author: Chisp4
  • Original date: March 22, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/qabs-how-to-make-an-enemy-with-the-notetag-team-1-fight-anything-with-the-notetag-team-2-without-requiring-to-be-hit-first.134651/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Does anybody know how to make an enemy with the notetag fight anything with the notetag without said enemy's event requiring to be hit first? In other words, instead of an enemy event accidentally attacking the friendly event, is there a way in which the friendly event will automatically attack the enemy, and vice versa? In case anybody answer me here is a download link of the plugin and demo project in case you need to download it. ...THANKS!! ~( ̄▽ ̄)~ I'm sure I'm not the only one with that question......

Archived First Post

Does anybody know how to make an enemy with the notetag <team:1> fight anything with the notetag <team:2> without said enemy's event requiring to be hit first? In other words, instead of an enemy event accidentally attacking the friendly event, is there a way in which the friendly event will automatically attack the enemy, and vice versa?

In case anybody answer me here is a download link of the plugin and demo project in case you need to download it.

...THANKS!! ~( ̄▽ ̄)~

I'm sure I'm not the only one with that question... I tried to edit the plugin but I can't yet or never will _(⊙_⊙ )_

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link fixed: I uploaded a .zip file with demo updated. It is ready for testing with characters, enemies, skills etc.
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I don't know why the other link to github was an outdated version... anyway here is the original demo of qabs in github with QABS 1.7.0 if you prefer:


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#039#rpg-maker-archive#js-support

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