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EDIT: I think I know now why it won't work:
It's because Yanfly's and the actor portrait change via Common Events. So my issue is that common events won't work while menu is up. Is there a possibility to make common events to go through while menu is activated?
EDIT2: Okay, now that I know why it won't work, I found a temporary solution.
I just close and reopen the window really quick when using an item. Common Events while using items
boot you out of the menu. Then I'll run the common events that I need and auto open the menu after that again. It works fine, but leaves the screen with a few frames on the Map between the menu closing/opening. Not awful but also not that good looking. I would love if anyone had an idea how to improve this -what feels like a very unstable- solution.
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Hello everyone,
So I'm using OCSMenu (I think this is the link:
https://github.com/alanzdr/RM_OCSMenu ; I can't find the original post at the moment) , which makes my menu look something like this:
When I'm trying to equip something from this menu, it should display it right below the portrait ("Nichts" meaning "nothing", so nothing is equipped right now). If I equipped my pistol, it should say "pistol" instead and the pistol item should be removed.
The thing is, it does remove the item but only displays what is equipped after I close and reopen my menu.
Same thing when I'm trying to heal myself (the portrait is an indicator of health).
(picture: after equipping and closing/reopening menu)
So what happens in my layman's opinion is that the item menu does update, but the actor's (the portrait) and Yanfly's MainMenuVariables (that stuff below it) do not.
Is there a way to modify the menu plugin or event something to immediately update as soon as I do something?
Thanks, y'all