Original Source
- Original title: MV The YEP Load Custom Fonts plugin refuses to work
- Original author: RustyVanBurace
- Original date: January 12, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/the-yep-load-custom-fonts-plugin-refuses-to-work.132127/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello, I am having another issue, this time with trying to get a plugin to work that should otherwise be painless. I've been trying to use the YEP Load Custom Fonts plugin, which allows the game to load fonts stored in the game's /fonts folder without having to edit the GameFont.css or requiring that players installs the font. But despite having followed the plugin's directions and even its youtube video demo exactly as shown, I can't get this thing to work whatsoever. This is what I've been trying to do....
Archived First Post
But despite having followed the plugin's directions and even its youtube video demo exactly as shown, I can't get this thing to work whatsoever.
This is what I've been trying to do. "AGoblinAppears" is supposed to be a pixel 8-bit font, and yet in my game it appears as Times New Roman:
Obviously I do have the font stored in the game's /font folder and the filename is exact. I'm doing exactly what the plugin directions tell me to do and what the video shows, but it plain refuses to work. I don't know if it's me that's doing something wrong or if the plugin just plain doesn't work anymore.
I am aware I can edit the .css file to change the game's font (and when I do that, it does work). But as far as I'm aware, players will still have to install the font itself to be able to load it.
Thanks.
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