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Original Source
- Original title: MV RegionMapControl script Fix
- Original author: Vagus
- Original date: January 6, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/regionmapcontrol-script-fix.131888/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
AltimitMovement - Github AltimitMovementDebug - Github OrangeRegionCollisions - Github RegionMapControl - Raw Script
Archived First Post
AltimitMovement - Github
AltimitMovementDebug - Github
OrangeRegionCollisions - Github
RegionMapControl - Raw Script
So, I'm using AltimitMovement and its debug extension together with a modified version of OrangeRegionCollisions that was made by Sil2100, RegionMapControl. Links to each of them can be found at the top of the page. RegionMapControl is a raw because I can only find it in one thread in the entire internet, here.
AltimitMovement is a pixel movement script, so the player can move freely. Its debug extension shows collision boxes, as shown in the pics.
RegionMapControl is a script for turning certain regions into collision boxes. What makes it different from OrangeRegionCollisions is that it adds tile layering, so that specified tiles can be drawn on top of the player, as shown above.
So, what's the problem? The collision box for one of the regions is broken, and I don't know how to fix it.
Pic 1 shows a few examples of region collision boxes.
AltimitMovementDebug - Github
OrangeRegionCollisions - Github
RegionMapControl - Raw Script
So, I'm using AltimitMovement and its debug extension together with a modified version of OrangeRegionCollisions that was made by Sil2100, RegionMapControl. Links to each of them can be found at the top of the page. RegionMapControl is a raw because I can only find it in one thread in the entire internet, here.
AltimitMovement is a pixel movement script, so the player can move freely. Its debug extension shows collision boxes, as shown in the pics.
RegionMapControl is a script for turning certain regions into collision boxes. What makes it different from OrangeRegionCollisions is that it adds tile layering, so that specified tiles can be drawn on top of the player, as shown above.
So, what's the problem? The collision box for one of the regions is broken, and I don't know how to fix it.
Pic 1 shows a few examples of region collision boxes.
- Region 1 is impassable, so it's basically an invisible wall.
- Region 2 is passable, which allows the player(or events) to walk through it, even if the tile is normally impassable.
- Region 7 is passable and layer above the player. As the pictures show, this part works just fine.
- Region 8 is impassable and layers above the player. Normally, it would be used to hide the player's head from poking out of region 7 areas. As you can see, the passability of this region is broken, ending up working the same as region 7.
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