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Need advice on switching tile sets with autorun

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need advice on switching tile sets with autorun
  • Original author: Snarkyfork
  • Original date: January 4, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/need-advice-on-switching-tile-sets-with-autorun.131799/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I am using Mog Hunters Time System and I have been using parallel events to switch tile sets between spring/summer/fall/winter but I wonder how much slowdown having a tile set change parallel event causes. Currently I am re-thinking how to optimize some of the dynamics in my game and I am curious if there would be a way to switch tile sets using an autorun event. It seems simple enough but the autorun event would have to reset when the switch for the seasons flip. Here is the parallel event,...

Archived First Post

I am using Mog Hunters Time System and I have been using parallel events to switch tile sets between spring/summer/fall/winter but I wonder how much slowdown having a tile set change parallel event causes.

Currently I am re-thinking how to optimize some of the dynamics in my game and I am curious if there would be a way to switch tile sets using an autorun event. It seems simple enough but the autorun event would have to reset when the switch for the seasons flip.

Here is the parallel event, its pretty straight forward.
Protected download

So I guess my question is, how would I get an autorun event to reset so its ready to run again the next time I enter the map?

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