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MV DragonBone, How to make Enemy use animation Skill/Chant when using skill/magic

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV DragonBone, How to make Enemy use animation Skill/Chant when using skill/magic
  • Original author: SifDoge
  • Original date: November 28, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/dragonbone-how-to-make-enemy-use-animation-skill-chant-when-using-skill-magic.130398/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

On DragonBone Actor it automatically use animation Skill then use the Spark { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

On DragonBone Actor it automatically use animation Skill then use the Spark
Untitled.png


But, when DragonBone on Enemy it dont have any animation, it just move front a bit then use Spark
UntitledE.png


Both have same setting on DragonBone
<DragonBone Settings>
Battler: Radulac
Scalex: -0.5
Scaley: 0.5
Height: 350
Ani Wait: Idle
Ani Walk: Idle
Ani Swing: Attack A
Ani Skill: Attack B
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Replace Sprite
</DragonBone Settings>
<HP Gauge Width: 195>
<Replace Attack: 40>

Here my Project

Plugin list (already tried On and Off all plugin, it not affect at all)
UntitledP.png

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#rpg-maker-archive#js-support

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