Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Yanfly's plugin : Battle AI core
- Original author: Chaos17
- Original date: March 16, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/yanflys-plugin-battle-ai-core.58813/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Plugin : http://yanfly.moe/plugins/en/YEP_BattleAICore.js Hi, I'm trying to code : when party level is superior to level 5, the enemy cast : Sleep. I know there is already a default feature for that but it never worked for me so I'm trying to do it with Yanfly plugin
Archived First Post
Plugin : http://yanfly.moe/plugins/en/YEP_BattleAICore.js
Hi,
I'm trying to code : when party level is superior to level 5, the enemy cast : Sleep.
I know there is already a default feature for that but it never worked for me so I'm trying to do it with Yanfly plugin
<AI Priority>
Average Party Level > 5: Sleep,
State !== State 10: Sleep, Random
</AI Priority>
The problem is that the code ignore the first line and read only the second.
@Riff kindly tried to help me (in Yanfly original thread since I didn't know by then if it was a bug or not) but it isn't working, unfortunaly.
First solution :
<AI Priority>
((Average Party Level > 5) && State !== State 10): Sleep, Random
</AI Priority>
Second solution :
<AI Priority>
Eval (($gameParty.averageLevel() > 5) && (!target.isStateAffected(10)): Sleep, Random
</AI Priority>
Protected download
Hi,
I'm trying to code : when party level is superior to level 5, the enemy cast : Sleep.
I know there is already a default feature for that but it never worked for me so I'm trying to do it with Yanfly plugin
<AI Priority>
Average Party Level > 5: Sleep,
State !== State 10: Sleep, Random
</AI Priority>
The problem is that the code ignore the first line and read only the second.
@Riff kindly tried to help me (in Yanfly original thread since I didn't know by then if it was a bug or not) but it isn't working, unfortunaly.
First solution :
<AI Priority>
((Average Party Level > 5) && State !== State 10): Sleep, Random
</AI Priority>
Second solution :
<AI Priority>
Eval (($gameParty.averageLevel() > 5) && (!target.isStateAffected(10)): Sleep, Random
</AI Priority>
Protected download
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...
