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Attempting to Create Gathering System with Mog's Time System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Attempting to Create Gathering System with Mog's Time System
  • Original author: Guardinthena
  • Original date: November 8, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/attempting-to-create-gathering-system-with-mogs-time-system.129667/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Good day, community! I hope that someone can assist me with this endeavor, as I am at a loss. I am attempting, per the title, to create a gathering system using Mog's Time System plugin. I assumed this was possible, but I have no idea how to go about it once I sat down to do it. I have currently set up an event to mine for copper ore. The first part works fine, but I have no idea, after harvesting the ore vein and it flips to the second...

Archived First Post

Good day, community! I hope that someone can assist me with this endeavor, as I am at a loss. I am attempting, per the title, to create a gathering system using Mog's Time System plugin. I assumed this was possible, but I have no idea how to go about it once I sat down to do it.

I have currently set up an event to mine for copper ore. The first part works fine, but I have no idea, after harvesting the ore vein and it flips to the second page, to write a script call using a conditional branch that could check if X days has passed based on the Day variable set up with Mog's Time System to know to turn off the self switch and, thereby, make the ore vein harvestable again.

Link: Mog's Time System for MV

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