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MV MOG Char Particle Effects - Particles priority (layer) tied to event. Seeking help to make it independent.

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV MOG Char Particle Effects - Particles priority (layer) tied to event. Seeking help to make it independent.
  • Original author: Narch
  • Original date: September 15, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/mog-char-particle-effects-particles-priority-layer-tied-to-event-seeking-help-to-make-it-independent.127396/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello. As said in the title, I'm seeking help from someone to modify this MOG script to allow particles to be displayed on one of the 3 layers, independently of the event layer. Plugin commands includes: "EVENT_ID : MODE : POWER : BLEND : X : Y : POSITION : FILENAME", but there's no option for the layer. It can create the problem shown in attached picture, even in the MOG Master demo. The event is set to priority "same as characters", and its particles won't go over top tiles.

Archived First Post

Hello.

As said in the title, I'm seeking help from someone to modify this MOG script to allow particles to be displayed on one of the 3 layers, independently of the event layer.

Plugin commands includes: "EVENT_ID : MODE : POWER : BLEND : X : Y : POSITION : FILENAME", but there's no option for the layer. It can create the problem shown in attached picture, even in the MOG Master demo.
The event is set to priority "same as characters", and its particles won't go over top tiles.
Similar problems can occur where "below characters" won't make the particles go under some wall tiles for exemple.

Thank you for reading.

Download: https://atelierrgss.wordpress.com/download-page-mv-01/

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