Original Source
- Original title: Help coding a menu?
- Original author: Notocorda
- Original date: October 18, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/help-coding-a-menu.128833/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello! I need some help with coding a menu like this: { "lightbox_close": "Close", "lightbox_next": "Next",
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· Inmediately after opening the menu with the Z key, I want the object menu to be always visible, and useable when item or key item is selected. (square at the right) The object info square then would appear when the cursor is over certain item, and under the bigger object menu square with its same lengh.
· The game shouldn´t get blurry when the menu is opened like it usually does.
· The money counter is under the actor's face circle (at the left). This one just shows actor´s 1 face, no MP nor HP. This face could be coded as a plain image that can be accessed from game folder pictures, but it has to have the ability to change to other picture when specific common events are running.
· The object square should only change when selecting item or key items.
· The save and load options go directly to the default saving menu.
Thank you so much!! I will give full credit for the code!
Edit: it has to appear just a little bit underneath the center of the screen, so the overworld hud that appears above can be visible.
Edit 2: Nevermind! I could find a menu I liked thanks to this user ! : https://forums.rpgmakerweb.com/index.php?threads/only-character-survivor-menu.57101/ , I just added minor changes to it, but they still have full credit for their great work! Thanks!
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Thank you so much!! I will give full credit for the code! Edit: it has to appear just a little bit underneath the center of the screen, so the overworld hud that appears above can be visible. Edit 2: Nevermind! I could find a menu I liked thanks to this user ! : https://forums.rpgmakerweb.com/index.php?threads/only-character-survivor-menu.57101/ , I just added minor changes to it, but they still have full credit for their great work! Thanks!
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