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Olivia Weapon Swap Plugin - Start game with weapons equipped

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Olivia Weapon Swap Plugin - Start game with weapons equipped
  • Original author: MerchantLegends
  • Original date: July 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/olivia-weapon-swap-plugin-start-game-with-weapons-equipped.124406/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am trying to have my game begin with the different weapon slots already filled. At the moment, I have to manually load the menu, go to equip and add the extra weapons as part of the Olivia functionality. Ideally though I want to write some script or notetag to have a weapon equipped during my autorun event when the game starts... Any ideas? Plugin reference: https://fallenangelolivia.itch.io/weapon-swap-system

Archived First Post

I am trying to have my game begin with the different weapon slots already filled. At the moment, I have to manually load the menu, go to equip and add the extra weapons as part of the Olivia functionality.

Ideally though I want to write some script or notetag to have a weapon equipped during my autorun event when the game starts...

Any ideas?

Plugin reference: https://fallenangelolivia.itch.io/weapon-swap-system

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