Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Parallax Mapping problems.
- Original author: TrueZardrian
- Original date: September 16, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/parallax-mapping-problems.127435/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi First of all I'm new to RPG Maker MV. And I'm working on game where Lighting and Shadows take a big part. I think Parallax Mapping is best way to do it. I use TheUnproPro method. He use upp_parallaxPro plugin.
Archived First Post
Hi
First of all I'm new to RPG Maker MV.
And I'm working on game where Lighting and Shadows take a big part. I think Parallax Mapping is best way to do it.
I use TheUnproPro method. He use upp_parallaxPro plugin.
So all I do it's, I make a map from tiles. Then I import at 100% zoom to Krita (free PS) and add lightings shadows etc.
Then I replace all tiles with transparent tiles one with collision and second without it. Then make an event with plugin command to turn on parallax map.
(addMapParallax 0 0 0 0 0 1 1 nameoftheparralax 0)
That work fine. However When change scene/room via transfer character event. Parallax is still displaying. I don't know how to stop that event. Second room also has parralax map event. But its not turn on because first event from first room is still ON and it prevent from turning ON in second room.
In short how do I turn off parallax mapping event when leaving a room Protected download
First of all I'm new to RPG Maker MV.
And I'm working on game where Lighting and Shadows take a big part. I think Parallax Mapping is best way to do it.
I use TheUnproPro method. He use upp_parallaxPro plugin.
So all I do it's, I make a map from tiles. Then I import at 100% zoom to Krita (free PS) and add lightings shadows etc.
Then I replace all tiles with transparent tiles one with collision and second without it. Then make an event with plugin command to turn on parallax map.
(addMapParallax 0 0 0 0 0 1 1 nameoftheparralax 0)
That work fine. However When change scene/room via transfer character event. Parallax is still displaying. I don't know how to stop that event. Second room also has parralax map event. But its not turn on because first event from first room is still ON and it prevent from turning ON in second room.
In short how do I turn off parallax mapping event when leaving a room Protected download
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...
