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Any update or way to alter the "YED_SideviewBattler.js" plugin so that it reads the note tags from the Class data instead of Actor?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Any update or way to alter the "YED_SideviewBattler.js" plugin so that it reads the note tags from the Class data instead of Actor?
  • Original author: Vizerdrix
  • Original date: July 20, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/any-update-or-way-to-alter-the-yed_sideviewbattler-js-plugin-so-that-it-reads-the-note-tags-from-the-class-data-instead-of-actor.124254/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Title pretty much says it all. I'm using RPGMaker MV, and found this plugin (https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js) to allow for more fluid feeling battles. However, while messing around with it, I realized that the specific note tags that dictates the sprite sheet, and how it's functions is limited to just the Actor and Enemy note tag areas. I was wondering if this could be altered so that instead of it reading the Actor's note tags, it would read it from the Classes note tags since changing classes is more common and usually...

Archived First Post

Title pretty much says it all.

I'm using RPGMaker MV, and found this plugin (https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js) to allow for more fluid feeling battles. However, while messing around with it, I realized that the specific note tags that dictates the sprite sheet, and how it's functions is limited to just the Actor and Enemy note tag areas.

I was wondering if this could be altered so that instead of it reading the Actor's note tags, it would read it from the Classes note tags since changing classes is more common and usually deserving of a sprite sheet change.

I really don't want to settle for the default event class change/actor image change, I'd rather not loose the extra frames in battle this plugins offers.

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#039#rpg-maker-archive#js-support

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