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RMMV Sprite Layering Issue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RMMV Sprite Layering Issue
  • Original author: jamcub
  • Original date: September 8, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/rmmv-sprite-layering-issue.126999/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I've run into a really, really weird issue. Using the Time Fantasy and some of the add on packs (see screenshot below for details): I have a town here: { "lightbox_close": "Close",

Archived First Post

I've run into a really, really weird issue. Using the Time Fantasy and some of the add on packs (see screenshot below for details):


I have a town here:
Map008.png


Using these tilets in their respective spots:
Protected download
Protected download
Protected downloadProtected downloadProtected download

I get these ... weird issues on some of the buildings but not always...?
Protected download

Why ... is that there? I deleted any ld tiles that were there before trying to redo it, but yet, this is stubborn. Any idea what is up with this?

Thanks for your hekp in advance!

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Referenced Images / Attachments

wip 4.PNG
wip 4.PNG
wip 7.PNG
wip 7.PNG
wip 2.PNG
wip 2.PNG
wip 8.png
wip 8.png
wip 3.PNG
wip 3.PNG
wip 5.PNG
wip 5.PNG
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