Original Source
- Original title: Game runs too fast | Limit FPS
- Original author: KotoYama
- Original date: August 30, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/game-runs-too-fast-limit-fps.126428/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I ran into this problem that one of my testers experiencing the game at double speed. Apparently it has something to do with monitor? So I found these two plugins: FPS Synch Option (YEP) and FPSLimit.js Curiously enough the second one actually provokes my game to play at double speed when FPS synchronization is ON (YEP Plugin). If not, it slows the game down considerably. So it seems like FPSLimit.js is basically useless. Did someone experience the same problem? It seems to be pretty rare. Does this mean that the...
Archived First Post
FPS Synch Option (YEP) and FPSLimit.js
Curiously enough the second one actually provokes my game to play at double speed when FPS synchronization is ON (YEP Plugin). If not, it slows the game down considerably. So it seems like FPSLimit.js is basically useless.
Did someone experience the same problem? It seems to be pretty rare. Does this mean that the FPS Synch Option (YEP) set to OFF, is the definitive solution? I'm just worried that it might actually slow down the game for certain players. I personally didn't notice a difference. Are the Fluid Time lapses are all that important?
UPD So here the man actually advises using different plugins? Could be this the best solution?
UPD Nope, again FPSLimit.js seems to be provoking more issues. So TDDP Fluid Timestep might be a solution. The problem is that I can't actually test it on my PC, since I don't have 144Hz Monitor.
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