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(SOLVED) Closing chest animation choppy

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: (SOLVED) Closing chest animation choppy
  • Original author: Moon_Haven
  • Original date: August 28, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-closing-chest-animation-choppy.126293/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello! Trying to do the chest opening animation in reverse. There's something strange happening that I cannot figure out. If I understand correctly: Opening is like this {

Archived First Post

Hello!

Trying to do the chest opening animation in reverse. There's something strange happening that I cannot figure out. If I understand correctly:

Opening is like this
Protected download

So closing should be like this...
chest2.png



It works, but there's a slight moment, right before the closing animation starts in event Page 2, where 1 frame shows the chest CLOSED before the animation starts. So what it ends up looking is the chest is open, suddenly closes down for 1 frame, then goes full open again to show the closing down motion.

In other words, the sequence goes like this...
seq1.png


...where it should only be like this:
seq2.png



What's that extra 1-frame funky stuff about?

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Referenced Images / Attachments

chest1.png
chest1.png
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