Please help me understand a plugin [solved]
BMM_Archive · July 15, 2026
Original Source
- Original title: Please help me understand a plugin [solved]
- Original author: Sodium89
- Original date: June 12, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/please-help-me-understand-a-plugin-solved.122777/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
This is not a very well-known plugin. It's a Live2D plugin and currently the only one which I could use. I'm having a little issue with one part of the help file. I don't know how to contact the author directly but I did make a comment in their youtube video in hopes they'll reply. But I'm posting it here anyways in hopes that someone can help me understand. Edit: The plugin itself if anyone's interested: GitHub - MrSlip777/plugins_talk_live2d_cubism4: display live2d model for rpgmakerMV display live2d model for rpgmakerMV. Contribute...
Archived First Post
Edit: The plugin itself if anyone's interested:
GitHub - MrSlip777/plugins_talk_live2d_cubism4: display live2d model for rpgmakerMV
This is the part I have a problem with:
<Motion group name: Group name>
Example) <Kihon:Idle_1>
When 2 groups are set, motion is continuously played.
Example) <Lenzuku:Idle_1,Idle_7>

■ Motion (Internal data format)
TalkLive2d Model name Motion group name number
* Group name・・・Name of Motions in model3.json file
Example) TalkLive2d Koharu Idle 1
--------------------------------------------------
The picture and the examples don't match unfortunately. But what is this Idle_1 in <Kihon:Idle_1> ? (in the example) From what I understand, the Kihon part is the name of the motion that you define. Is Idle_1 the first motion defined within Idle?
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