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Please help me understand a plugin [solved]

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Please help me understand a plugin [solved]
  • Original author: Sodium89
  • Original date: June 12, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/please-help-me-understand-a-plugin-solved.122777/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

This is not a very well-known plugin. It's a Live2D plugin and currently the only one which I could use. I'm having a little issue with one part of the help file. I don't know how to contact the author directly but I did make a comment in their youtube video in hopes they'll reply. But I'm posting it here anyways in hopes that someone can help me understand. Edit: The plugin itself if anyone's interested: GitHub - MrSlip777/plugins_talk_live2d_cubism4: display live2d model for rpgmakerMV display live2d model for rpgmakerMV. Contribute...

Archived First Post

This is not a very well-known plugin. It's a Live2D plugin and currently the only one which I could use. I'm having a little issue with one part of the help file. I don't know how to contact the author directly but I did make a comment in their youtube video in hopes they'll reply. But I'm posting it here anyways in hopes that someone can help me understand.

Edit: The plugin itself if anyone's interested:

This is the part I have a problem with:
You can start motion with the character string (motion group name) set in motiongroupnames.
<Motion group name: Group name>
Example) <Kihon:Idle_1>
When 2 groups are set, motion is continuously played.
Example) <Lenzuku:Idle_1,Idle_7>
Group name in motion3.json
■ Motion (Internal data format)
 TalkLive2d Model name Motion group name number
 * Group name・・・Name of Motions in model3.json file
 Example) TalkLive2d Koharu Idle 1

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The picture and the examples don't match unfortunately. But what is this Idle_1 in <Kihon:Idle_1> ? (in the example) From what I understand, the Kihon part is the name of the motion that you define. Is Idle_1 the first motion defined within Idle?

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Referenced Images / Attachments

Group name in motion3.json
Group name in motion3.json
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#039#rpg-maker-archive#js-support

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