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rpg_objects issue

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: rpg_objects issue
  • Original author: CCCreations
  • Original date: June 7, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg_objects-issue.122543/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

so sometime ago i had help making a slime split event.... since then i have opted to take out the enemy alpha naming of minion A, B, C, ect. well now the troop event is broken and i am not sure how to get around it. When i take out lines 5267-5284 in rpg-objects.js i get this { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

so sometime ago i had help making a slime split event.... since then i have opted to take out the enemy alpha naming of minion A, B, C, ect. well now the troop event is broken and i am not sure how to get around it. When i take out lines 5267-5284 in rpg-objects.js i get this
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Referenced Images / Attachments

Annotation_2020-06-06_192708.jpg
Annotation_2020-06-06_192708.jpg
Annotation_2020-06-06_183248.jpg
Annotation_2020-06-06_183248.jpg
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#rpg-maker-archive#js-support

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