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YEP Dragonbones Integration - Actor issue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP Dragonbones Integration - Actor issue
  • Original author: Avraxas
  • Original date: June 19, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-dragonbones-integration-actor-issue.110172/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Link to plugin: http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/ I recently saw this plugin and decided to try it out given that it can be used to bypass some of the standard limitations of battler animations. While I can get it working for enemies, it seems to bug out when actors start using Dragonbones sprites/data. It runs just fine when the player party is using standard spritesheet battlers: But it seems to crash once Dragonbones battlers are brought into the mix.

Archived First Post

Link to plugin: http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/
I recently saw this plugin and decided to try it out given that it can be used to bypass some of the standard limitations of battler animations. While I can get it working for enemies, it seems to bug out when actors start using Dragonbones sprites/data.

It runs just fine when the player party is using standard spritesheet battlers:
https://i.gyazo.com/a3c53bc14691c742aed276ad34c5f767.mp4

But it seems to crash once Dragonbones battlers are brought into the mix.
https://i.gyazo.com/cb2d1942d2555e886489edbfffc556ae.mp4
It also crashes if the Dragonbones actor uses a skill.
https://i.gyazo.com/b97fc574d7a2c68e928ec82331bba791.mp4

Here are the notetags used by the Harpy actor, taken from the demo provided by Akashics.
The assets and Dragonbones data provided within the demo are unchanged, but ported directly into this project.
<Attack animation: 7>
<DragonBone Settings>
Battler: Harpy
Scalex: 1.0
Scaley: 1.0

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack
Ani Swing: Attack
Ani Thrust: Attack
Ani Missile: Attack
Ani Skill: Attack
Ani Chant: Attack
Ani Spell: Attack
Ani Item: Attack
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle Weak
Ani Sleep: Idle Weak
Ani Dying: Idle Weak
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>
<AI Level: 100>
<AI Priority>
Always: Skill 4
</AI Priority>

Here are screenshots of the bug report and console, as well as the setup for the Dragonbones Plugin and other battle plugins.
27fec90a85b7897b363c9ff3872c5f83.png

f0a8d5dd40ea5d90d78e73a5e1291611.png

50f96b207c53eadb29500b4bbb2c6fbb.png

9852b961f71f64f30da2679919a25692.png


Lacking any kind of coding experience, I haven't made edits to any of the battle plugins.

I've been unable to replicate the problem through the Demo provided by Akashics, found here:
http://www.akashics.moe/uncategorized/librarium-dragonbones-animated-megapack/

If I can replicate the problem, I'll provide that project as soon as I can.
However, it seems that from the console and crash report that the issue comes from an undefined actor motion?
If anyone here has worked with Dragonbones before, I would greatly appreciate your input. Many thanks in advance!

EDIT: I was able to replicate the problems on an empty project, attached here: https://www.mediafire.com/file/ba33oyv3n2389by/Test_Box.rar/file

Downloads / Referenced Files

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Referenced Images / Attachments

27fec90a85b7897b363c9ff3872c5f83.png
27fec90a85b7897b363c9ff3872c5f83.png
f0a8d5dd40ea5d90d78e73a5e1291611.png
f0a8d5dd40ea5d90d78e73a5e1291611.png
50f96b207c53eadb29500b4bbb2c6fbb.png
50f96b207c53eadb29500b4bbb2c6fbb.png
9852b961f71f64f30da2679919a25692.png
9852b961f71f64f30da2679919a25692.png
Creator Claims / Removal

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#rpg-maker-archive#js-support

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