YEP_BattleEngineCore hangs battle screen whenever HP/MP Regeneration (positive or negative) is used in-battle
BMM Archive · July 15, 2026
Original Source
- Original title: YEP_BattleEngineCore hangs battle screen whenever HP/MP Regeneration (positive or negative) is used in-battle
- Original author: LetsTryThatAgain
- Original date: May 24, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/yep_battleenginecore-hangs-battle-screen-whenever-hp-mp-regeneration-positive-or-negative-is-used-in-battle.121976/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I have a state called "Cursed" where it drains SP (actually MP) and two custom parameters, Sanity, and Moxie. Using Yanfly's Buffs and States Core, I create a notetag that lets me drain the Sanity and Moxie. For the SP drain, I just set the MP Regeneration to a negative number. Testing this out, all goes well. The first turn the state is applied, it drains the parameters properly. The next turn after, however, the battle screen just hangs there, without moving forward. After doing some digging, I remove the...
Archived First Post
After checking through my plugins, I remembered having this similar problem when trying to implement a paralysis state. I turned off Yanfly's Battle Engine Core because that's what I used to create that paralysis effect and the state worked fine. I checked through the plugin, and I didn't modify anything. I've been isolating the plugin with some others and the effect refuses to show itself for some reason. This is my plugin list:
And this is the project in case you want to root around to find the problem:
Plugin Problems
Thanks to all who can help me with this, I need Battle Engine Core because I have a state that turns you into a Slime, and that needs Battle Engine Core to create the visuals.
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