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MVFF Style Battle UI - [MZ]

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: FF Style Battle UI - [MZ]
  • Original author: Dungeonmind
  • Original date: April 18, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/ff-style-battle-ui-mz.167859/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

FF Style Battle UI

ffstyle-fire3stats.png
ffstyle-elixir-1024x784.png
ffstyle_attack.png

FF Style Battle UI​

This plugin will help you create a more retro-style battle system UI similar to games like FF4, and it is fully customizable! You can change the stat’s format displayed for each actor, including colour, placement, and values, and have it displayed however you want. If you want to show the default sprite gauges, that’s an option too. Simply disable the retro-style stats and enable the co-responding plugin parameters, and away you go. You can even use javascript for most of the plugin’s parameter values to further enhance customization.

Features​

  • Implement a more retro-style battle user interface for your games, with complete customization available.
  • It supports all the default battle system types in the database (turn-based, time progress [active], and time progress [wait]).
  • There are over 90 plugin parameter values for you to set, and you can use JavaScript for most of them.
  • Choose between numerical values or graphical gauges to display actor status in the battle scene.
  • Fully customize the layout and design of all battle scene windows to fit your game’s unique style.

Compatibility​

Credits​

Terms of Use​

  1. Licence Terms:
    • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  2. Ownership and Redistribution:
    • The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
  3. Code Usage:
    • The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
  4. Usage Restrictions:
    • If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
  5. Confidentiality:
    • The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
  6. Modification:
    • You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
  7. Attribution Requirements:
    • As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
  8. Precedence:
    • In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.

Download

Link to plugin page

Happy Rpg Making!

Features Mentioned

  • Implement a more retro-style battle user interface for your games, with complete customization available.
  • It supports all the default battle system types in the database (turn-based, time progress [active], and time progress [wait]).
  • There are over 90 plugin parameter values for you to set, and you can use JavaScript for most of them.
  • Choose between numerical values or graphical gauges to display actor status in the battle scene.
  • Fully customize the layout and design of all battle scene windows to fit your game’s unique style.
  • Compatibility​
  • DM_LimitedInventory.js
  • DM_ItemCategories.js
  • DM_CoreShop.js
  • DM_IndependentItems.js
  • AkeaAnimatedBattleSystem.js
  • Credits​
  • @BloodletterQ
  • @knightron
  • Terms of Use​
  • Licence Terms:
  • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  • Ownership and Redistribution:

Downloads / Referenced Files

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License / Terms Note

Credits​ @BloodletterQ @knightron Terms of Use​

Referenced Images / Attachments

ffstyle-fire3stats.png
ffstyle-fire3stats.png
ffstyle-elixir-1024x784.png
ffstyle-elixir-1024x784.png
ffstyle_attack.png
ffstyle_attack.png
www.dmplugins.com
www.dmplugins.com
www.dmplugins.com
www.dmplugins.com
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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