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Irina Unison Attack - Target Conditions

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Irina Unison Attack - Target Conditions
  • Original author: SawyerFriend
  • Original date: May 11, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/irina-unison-attack-target-conditions.121386/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, I'm using Irina's Unison Attack Plugin, which allows you to trigger skills by queuing two other skills from the Database. The plugin works as intended, but I've come into a few issues that I'm trying to figure out a way around. These issues mainly involve the way targeting works. To trigger the Unison Skill, you simply have to select the skills that are listed in its notetag, and the target of the new Unison Skill is simply whomever the fastest user targeted with their original skill. Spoiler: Example: Hero...

Archived First Post

So, I'm using Irina'sUnison Attack Plugin, which allows you to trigger skills by queuing two other skills from the Database. The plugin works as intended, but I've come into a few issues that I'm trying to figure out a way around. These issues mainly involve the way targeting works.

To trigger the Unison Skill, you simply have to select the skills that are listed in its notetag, and the target of the new Unison Skill is simply whomever the fastest user targeted with their original skill.

Hero A selects Fireball on Enemy B!
Hero B selects Slash on Enemy A!
This triggers Flame Slash, and because Hero A is faster than Hero B, the skill is used on Enemy B. This means that although two different enemies were targeted this turn, only one of them receives damage.

I think this targeting system can lead to problems, since Actors cannot use the "ingredients" of a Unison Skill on the same turn without triggering the Unison, even if they target different entities.

So, all I want to do is tweak the plugin to add one more condition to activate a Unison Skill: if any of the required skills have a scope of "1 Enemy", they all must target the same enemy in order for the Unison Skill to trigger.

Thing is, I'm honestly a little lost on how to go about doing this. I cracked open the Plugin to see if I could find an easy lead, but I admit I'm not much of a programmer and couldn't even make out where the conditions for the Unison Skills start and end, let alone know what to add to create this additional condition.

Does anyone know what I should type, and where, to add this condition?

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#039#rpg-maker-archive#js-support

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