Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Delayed Action Skill
- Original author: Kupotepo
- Original date: July 30, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/delayed-action-skill.124717/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I have a problem to create the trigger skill if waiting time state has ended, the knockout state will be cast at an enemy. I made it here, but it did not work. Thank you for your time. Why do I create this powerful skill? It is a funny game before I cross out. Thank you for trying to help. a.addState (16); if (a.removeState(16)) ? b.addState(1); Yanfly.moe Wiki
Archived First Post
I have a problem to create the trigger skill if waiting time state has ended, the knockout state will be cast at an enemy.
I made it here, but it did not work. Thank you for your time. Why do I create this powerful skill? It is a funny game before I cross out. Thank you for trying to help.
a.addState (16); if (a.removeState(16)) ? b.addState(1);
www.yanfly.moe
victorenginescripts.wordpress.com
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I made it here, but it did not work. Thank you for your time. Why do I create this powerful skill? It is a funny game before I cross out. Thank you for trying to help.
a.addState (16); if (a.removeState(16)) ? b.addState(1);
Yanfly.moe Wiki
RPG Maker MV
Basic Module v 1.23 (Required to use all other plugins) Action Conditions v 1.02 Action Dodge v 1.04 Action Resistance v 1.03 Action States v 1.03 Action Strengthen v 1.05 Active Time Battle v 1.03…
Protected downloadProtected downloadProtected downloadProtected download
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