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Moghunter Battle HUD - Damage numbers are busted?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Moghunter Battle HUD - Damage numbers are busted?
  • Original author: Nuciferyne
  • Original date: May 1, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/moghunter-battle-hud-damage-numbers-are-busted.120939/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone. I was testing out one of the battle systems released by Moghunter. I have everything seemingly working, except this one weird error: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello everyone. I was testing out one of the battle systems released by Moghunter. I have everything seemingly working, except this one weird error:
Protected download

Sometimes the numbers will just roll out with the entire 0-9 string too. I feel like this is something simple I'm overlooking, but I tried out the master demo and that doesn't have this issue. Any help is appreciated, thanks!

Edit: Just for reference, I'm using the "frontal battle camera" system: https://atelierrgss.wordpress.com/rmv_frontal_battle_camera/

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Referenced Images / Attachments

numbers.png
numbers.png
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