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YEP - Class Base Parameters - How to properly set specific EXP required?

BMM Archive · July 15, 2026

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Original Source

  • Original title: YEP - Class Base Parameters - How to properly set specific EXP required?
  • Original author: Rigor Mortex
  • Original date: April 25, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-class-base-parameters-how-to-properly-set-specific-exp-required.120609/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I thought I had finally figured out how to set the needed EXP for each level individually after much trial and error, but it's not working properly for a few reasons. First, unless the EXP gained exactly equals or exceeds the amount needed in my Notes code, the character won't gain a Level. Second, any EXP gained over how much is necessary will cause the "To Next Level" to display an equal negative value. Third, if a character starts at any Level other than 1, the game will crash when...

Archived First Post

I thought I had finally figured out how to set the needed EXP for each level individually after much trial and error, but it's not working properly for a few reasons. First, unless the EXP gained exactly equals or exceeds the amount needed in my Notes code, the character won't gain a Level. Second, any EXP gained over how much is necessary will cause the "To Next Level" to display an equal negative value. Third, if a character starts at any Level other than 1, the game will crash when trying to view their stats - but only if I have Status Menu Core enabled, otherwise it seems to behave as described prior.

Protected downloadProtected downloadProtected download

Here's what I put in the Notes:
Code:
<Custom exp Formula>
   if ($gameActors.actor(1).level === 1) {
     value = 7;
   } else if ($gameActors.actor(1).level === 2) {
     value = 16;
   } else if ($gameActors.actor(1).level === 3) {
     value = 24;
   } else if ($gameActors.actor(1).level === 4) {
     value = 63;
   } else if ($gameActors.actor(1).level === 5) {
     value = 110;
   } else if ($gameActors.actor(1).level === 6) {
     value = 230;
   } else if ($gameActors.actor(1).level === 7) {
     value = 350;
   } else if ($gameActors.actor(1).level === 8) {
     value = 500;
   } else if ($gameActors.actor(1).level === 9) {
     value = 700;
   } else if ($gameActors.actor(1).level === 10) {
     value = 900;
   } else if ($gameActors.actor(1).level === 11) {
     value = 1100;
   } else if ($gameActors.actor(1).level === 12) {
     value = 1500;
   } else if ($gameActors.actor(1).level === 13) {
     value = 2000;
   } else if ($gameActors.actor(1).level === 14) {
     value = 2500;
   } else if ($gameActors.actor(1).level === 15) {
     value = 3000;
   } else {
     value = 4000;
   }
I'm sure I screwed up somewhere, but it took about two hours of searching and trial and error just to get to this point. Is it even possible to get the results I want, and if so, how?

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Referenced Images / Attachments

Somehow not leveling.png
Somehow not leveling.png
Negative to Next Level - Top is Wrong.png
Negative to Next Level - Top is Wrong.png
Crash.png
Crash.png
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