I would like to get an idea of how to make the event skipped or event trigger when the er stepped on specific tile coordinate x and y. Do you ever play the snake and ladder board game? I would like the event to skip when the player stopped in front of or behind the trigger event. I use the dice roll variable to create an autorun parallel random event and check conditional breaches to make the player walk according to what side of dice the player gets.
I would like to get an idea of how to make the event skipped or event trigger when the er stepped on specific tile coordinate x and y.
Do you ever play the snake and ladder board game?
I would like the event to skip when the player stopped in front of or behind the trigger event.
I use the dice roll variable to create an
autorun parallel random event and check conditional breaches to make the player walk according to what side of dice the player gets.
Thank you!
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If you roll and the play steps on that tile event, the player gets damaged. If players rolled the dice over and walk past nothing happen.
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I also create a common event to track the region if you think I need to this work!
I think the key to this is to turn on and turn off "Through".
If the player walks through the event is not trigger.
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