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Help with lingering states on Yanfly Buff and States

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with lingering states on Yanfly Buff and States
  • Original author: Icenick
  • Original date: April 18, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-lingering-states-on-yanfly-buff-and-states.120353/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Okay so im having some trouble, my game uses a lot of buffs and states but what I cant understand is the debuff or state icons over enemies or the player seems to stay for another round of combat even if it was removed. This includes the img below where combat is finished and you can see all the buffs from the last round. EDIT2: Okay so I found the issue is being caused by me using DreamX_BattlerSpriteIcons.js, I used this plugin to display all the buffs and debuffs next...

Archived First Post

Okay so im having some trouble, my game uses a lot of buffs and states but what I cant understand is the debuff or state icons over enemies or the player seems to stay for another round of combat even if it was removed.
This includes the img below where combat is finished and you can see all the buffs from the last round.

EDIT2: Okay so I found the issue is being caused by me using DreamX_BattlerSpriteIcons.js, I used this plugin to display all the buffs and debuffs next to eachother instead of alternating. Can anyone help?

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