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Add switches in script ?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Add switches in script ?
  • Original author: hardrockerone
  • Original date: April 19, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/add-switches-in-script.120408/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone it's been a while lol I haven't given up on my game project for 3 years and I'm finally coming to the end ... I am translating the game via this script The problem is that my HUD is based on switches It is from the graphic that I cannot translate it I must replace it. I'm trying to find a way to include two switch values that activate based on the language chosen by the user.

Archived First Post

Hello everyone it's been a while lol I haven't given up on my game project for 3 years and I'm finally coming to the end ...

I am translating the game via this script
https://dl.dropboxusercontent.com/s/112djn7ydqh57rv/SRD_TranslationEngine.js?dl=0

The problem is that my HUD is based on switches It is from the graphic that I cannot translate it I must replace it.

I'm trying to find a way to include two switch values that activate based on the language chosen by the user.
example: if active Spanish swtich0165; 0166 (I know the language is not good but to give you the idea).

In fact I can't even find the lines where there could be the choice of language in order to activate all this: /

I just don't know how to do it lol

If I had this means of swtich it would be enough for me to make the basic HUD OFF when the switch "while" is activated and with the second switch to activate the HUD corresponding to the correct language ...

How to make friends? thank you!

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Hello à tous cela fait un moment lol

Je ne démords pas depuis 3 ans sur mon projet de jeu et j'arrive enfin au bout...

Je suis en train de traduire le jeu via ce script

https://dl.dropboxusercontent.com/s/112djn7ydqh57rv/SRD_TranslationEngine.js?dl=0

Le problème c'est que mon HUD se base sur les switchs

C'est du graphique je ne peux pas le traduire je dois le remplacer.

J'essaye de trouver un moyen d'inclure deux valeurs de switchs qui s'activent en fonction du langage choisi par l'utilisateur.

exemple : if spanish active swtich0165; 0166 (je sais le langage est pas bon mais pour vous donner l'idée).

En fait je ne trouve même pas les lignes où il pourrait y avoir le choix du langage afin d'activer tout ça :/

Je ne sais tout simplement pas comment m'y prendre lol

Si j'avais ce moyen de swtich il me suffirait de rendre le HUD de base OFF quand l'interrpteur "tant" est activé
et avec le deuxième interrupteur d'activer le HUD correspondant au bon langage...


Comment faire les amis ? merci!

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